Indoors entertainment. Warehouse ceiling should be about at least 180 feet tall, and TOTALLY dark inside. On the top floor, before you go on the jump-off platform, they tie your ankles for a bungee cord and give you wireless VR helmet to securely wrap around your head. The helmet communicates with the computer via radio signals. You can preset the jump you wanna perform (settings may be: top of the building on fire, top of the cliff, airplane/helicopter, an apartment window in a high-rise /with the suicide or homicide option/ - graphics, or actual original bungee jump - filmed from the helmet of a master bungee jumper in a perfect natural environment and digitalized for VR /with the option of CAD 'enhanced' environment/; powerful mega-bass industrial scream accompanies your jump) before the jump. With a set of small gyroscopes helmet records the positioning of the head and body throughout the jump and computer adjust your view in the chosen environment accordingly. You feel you are actually jumping - without the bungee. Before you reach the bottom of the actual jump you are almost certain you are dead since you hit the ground in VR a second earlier. Since the helmet is also voice capable the Control Center talks to you what you have to do to land and take things off you. Your reactions to the jump are video-taped. Virtual Reality Bungee Jumping. EEEAAAAYYOOOOW!

Some examples: Empire State Building, World Trade Center, Verazzano Narrows bridge, Golden Gate bridge (Victoria), ...

Some other stuff: when you reach the "point break" (before the bungee recoils) the music climax into a scream and "splash" (of your guts), and screens whiten and brighten. Once you recoil you see morphed altered reality as you watch it from another world. But there is no God. Just Television with reports and confused bystanders and emotionaly remoted police. Your landlords, teachers, employers and parents are somewhere in the vague, showing no pity, no sorrow, that would give you a remedy, they just shrugg it off and mind their business of screwing up more people.

Or there is also an option to SURVIVE (yes, that Japanese girl did it, didn't she?). Like, when you fall you should carefully look to the bottom, because if you don't hit the concrete - or in the case of water, if you don't hit the water "right" - like if you hit the glass or plastic awnings, or if you hit the water sideways - you live; then once bungee recoils you'd see blurred and moored in blood pictures of EMS guys telling bad stories about your face and the rest of your miserable body.

Of course the picture that you see behaves as it was during the jump: so, as you move up and down in reality, in v.r. you move up and down the (hospital) corridor, or the up and down the huge portal of the "nicest part of hell" (depending on succesfulness of your jump), and accompanied with the NIN requiem.

Jumps can actually be shorter and less dangerous for the same effect with Virtual Reality. More ideas: VR treadwall climbing where you can chose between world top mountains and environments; VR fencing with computer - you put your helmet on and fence the invisible enemies (or your friends via modem or networking), play Robin Hood; VR Mortal Kombat with the Interactor backapack - you kick real karate and computer records your moves and translate it in the battle, when the virtual character hit you you feel through the Interactor. Interactor with different settings can also be used in Robin Hood game. In both games you'd have the ability to design your VR environment to conform the requirements of the real space you have available (in order not to wreak your appartment while playing the game). That can be done with the ultrasound device similar to Pocket Contractor used by construction workers today. Interactor, Fence and Helmet should be radio connected to the PC. Of course the main thing is VR New York City Bike Messenger played on the modem ecquiped stationary bikes around the world in a fierce competition. I believe that the combination of virtual reality computer games, film quality digitalized graphics, training ecquipment and modem communications is the future of entertainment.